Havok is an Irish company.
This gives us a pretty good idea of what they are about:
Take a look at their leadership team to see the interdisciplinary nature of their combined skillset.
Havok make the news recently and the following was posted on an american physics-teachers’ forum.
I am reposting it here with permission from the poster – John Denker:
Here is a news report that mentions physics in a real-world context:
http://techreport.com/news/29142/microsoft-acquires-havok-physics-engine-from-intel
Every video game has a module called the “physics engine”.
A good physics engine is worth a bunch of money.
The price that Microsoft paid has not been announced, but I reckon it is in the neighborhood of a billion dollars. That’s based on the fact that Intel paid 110 million to acquire Havok back in 2007.
This is useful as part of the answer when students ask what physics is good for in the real world. The number of physics jobs in the computer graphics industry is not super-huge, but it’s more than the number of physics jobs at (say) CERN.
It’s also worth mentioning that most of the high-paying jobs are interdisciplinary. Expertise in physics alone is not nearly so valuable as expertise in physics /and something else/. Even more valuable is the skill we call life-long learning, i.e. being able to come up to speed in a new area quickly.